Kelly L. Murdock's Autodesk 3ds Max Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe.
The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts.
The book also covers all aspects of the software, making it a valuable reference for users of all levels. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more.
Over tutorials — complete with before and after files — help users at all levels build real world skills. Kelly Murdock.
Pagini selectate Pagina Pagina Cuprins Exploring the Interface. Controlling and Configuring the Viewports. Working with Files Importing and Exporting. Setting Preferences. Manipulating Objects. Creating and Editing Primitive Objects. Selecting Objects and Using Layers. Transforming Objects Pivoting Aligning and Snapping. Managing Render States. Batch and Network Rendering. Rendering with mental ray and iray.
Animating Objects and Scenes. Understanding Animation and Keyframes. Animating with Constraints and Simple Controllers. Exploring the Complex Controllers. Cloning Objects and Creating Object Arrays. Grouping Linking and Parenting Objects.
Modeling 3D Assets. Drawing and Editing 2D Splines and Shapes. Modeling with Polygons. Working with Compound Objects. Deforming Surfaces and Using the Mesh Modifiers. Applying Materials and Textures. Adding Material Details with Maps. Using Specialized Material Types. Unwrapping UVs and Mapping Textures. Creating Baked Textures and Normal Maps. Working with Backgrounds Cameras and Lighting.
Configuring and Aiming Cameras. Matching Perspective to Background Images. Using Lights and Basic Lighting Techniques. Using the Sunlight and Daylight Systems. Rendering a Scene. Kelly l. murdocks autodesk 3ds max 2016 complete reference guide free download a Scene and Enabling Quicksilver. Using Animation Layers and Animation Modifiers. Wiring Parameters. Editing Animation Curves in the Track View.
Working with Characters. Understanding Rigging Kinematics and Working with Bones. Skinning Kelly l. murdocks autodesk 3ds max 2016 complete reference guide free download. Animating Characters with CAT. Creating Crowds and Using Populate. Adding Special Effects. Creating Particles and Particle Flow.
Using Space Warps. Using Atmospheric and Render Effects. Creating Volume Lights Effects. Adding Lens Effects. Using Dynamic Animation Systems. Working with Hair and Cloth. Extending 3ds Max. Customizing the Interface. Automating with MAXScript.
Whats New with Autodesk 3ds Max Installing and Configuring Autodesk 3ds Max Keyboard Shortcuts. Drept de autor. Exploring the Interface.